Everybody knows that sleepwalkers die when you wake them up. The shock they get from waking up while sleepwalking is mortal.
So what do you do if you encounter a sleepwalker? You have to guide them safely back to bed without waking them up.
And that's exactly what our game is about.
Because it's a game about sleeping, we present the world as seen through the mind of the sleepwalker. Escher-style illusion puzzles and nightmares have to be overcome to find your way back to bed.
I directed the initial version of the game, set the vision, scope and style. Bedtime Gaming is heading up the completion of the game, which will premiere on iOS this year.